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How-to: paintball “tactical” anti-tank weapon.

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Unread postAuthor: goathunter » Tue Apr 17, 2007 6:14 pm

The paint mines work for infantry but no ref will let you have a tank kill with one.And Judgement,Tanks do have multiple automatic paint guns.They go under the name of ramping boards.Dang cheating speedballers. :evil:
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Unread postAuthor: Recruit » Thu Apr 19, 2007 7:12 am

Judgement your name would happen to start with the letters Tro would it.
You sound like myself and friends whenever we talked tactics.
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Unread postAuthor: judgment_arms » Thu Apr 19, 2007 8:12 pm

Recruit wrote:Judgement your name would happen to start with the letters Tro would it.
You sound like myself and friends whenever we talked tactics.


No, sorry, it starts with an “E”…
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Call me "Judge", it's easier to type.

Spud gun safety rules
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Unread postAuthor: Recruit » Fri Apr 20, 2007 12:18 pm

Ok because I was sitting here think hey we always use or tried to those kind of tatics. In our mock gun games.
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Unread postAuthor: BriarPatch » Sat May 05, 2007 10:51 pm

Black River is in Cary, NC; SE of thr Raleigh area. I did "The Battle of The Bulge there last fall. Man, you've got me wanting to build a LAW now...
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Unread postAuthor: iknowmy3tables » Wed May 09, 2007 11:09 am

now I wonder how do you tactically build a paint ball tank, do the rules make it so small and fast is suprime
I'll always dreamed of my dads unused van/camper as a IFV
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Unread postAuthor: goathunter » Wed May 09, 2007 11:52 am

Every tank cannot travel faster than 5 mph.Smaller is a plus since a harder target to hit.Unless your against me.Then in that case, your well, screwed :D On a serious note, generally the bigger the tank the harder it is to communicate with your crew and that leads to the back half not knowing what the front is doing.I've been bonus balled plenty of times by a tank toting a trailer and the guys in the back shooting while the front has the flag up stating they are out.Some of the best tanks I've seen are zero turning radius lawnmowers with a plywood shell.Dang hard to hit since they can turn on a dime.
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Unread postAuthor: iknowmy3tables » Wed May 09, 2007 4:15 pm

thats helpful
last thing I 'm planing a 1.5 cartridge gun so how long are Nerf footballs
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Unread postAuthor: goathunter » Wed May 09, 2007 7:27 pm

Nerfs are 6 1/2" long, go for a 7" cartridge.I would recommend if you use 1.5" barrel that you wrap the football in paper.A 2 1/4" wide strip of computer paper is what I use.This acts as a dry lubricant and really helps.
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Unread postAuthor: warhead052 » Sat Apr 02, 2011 10:48 am

I have a question and a suggestion, First off, nice tutorial, but can we get some pictures. And second, what do you use this most for? I understand its a "antitank weapon" (I did the "" because we dont need anyone arrested....), but would it seriously hurt someone if they got hit by it? Saftey is number 1 in my books, and sometimes you just gotta pick between saftey or injury. (saftey I think is preferable in paintball...)
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