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Unread postAuthor: dragon finder » Thu Feb 09, 2006 8:58 pm

i am writing a spud gunning instructional booklet and i need plans i will list the names of authors on there plans i use and at the end of the book thank you for you help :D
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Unread postAuthor: saladtossser » Thu Feb 09, 2006 9:06 pm

tell me how detailed you need it
i can give you basic parts, but if you really want, i can add in a propane meter, but nothing that is not attached to the gun (ignition and stuff like that)
something like
Image
but more suited for a beginner, but kick a lot of ass

if you want, you can add
http://www.spudfiles.com/forums/album_s ... pic_id=75&
takes $20 and 5 min to build, 2 days for glue to dry, only 2.5' long and packs a punch, not to mention easily concealable with a bristol board.
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Unread postAuthor: K40T1C » Fri Feb 10, 2006 7:55 pm

wow saladtosser nice plans, what do you use to make that, and is it free, how long did it take etc.?
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Unread postAuthor: CS » Fri Feb 10, 2006 8:20 pm

That looks like Rhino. (From the grey background) Yes, it is free. That proably took a long a$$ time considering all the dif shapes... It is realtivly simple, but very time consuming. (That ball valve must have been a b*tch)
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Unread postAuthor: drac » Fri Feb 10, 2006 10:14 pm

Ball valves aren't that hard, just a basic cylinder with a couple blocks for the handle and a sphere for the body. Of course, if you want to model it realisticaly, with the ports and such and threads, it takes a lot of Boolean unions, differences and such. Obviously time consuming.
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Unread postAuthor: saladtossser » Sat Feb 11, 2006 12:49 am

making a few solid sphere with a hole in it is not that hard, just stick a cylinder in it and trim, then join

i half asses the threads, i piped them instead of doing them the "right" way

anyways i have another one now, way way way simpler. basic o/u with 3 spark gaps, and a cool looking fan, also every screw used is in there (minus tiny threads) and the bushings are more realistic

other rendering seen here, i tried to texture the walls with some fireworks graphics, but for some reason it wont render, these are supposed to be inside a garage with gate, opener and junk
http://photobucket.com/albums/d171/sala ... WMcat%202/

and i have some wicked 3d animations
those are going to be in a video, u'll see it when the gun actually is made

back on topic, want me to model a simple pneumatic paintball gun? i look into the ggdt to get a size that shoots around 300 fps if you want to

oh and drac, i never used boolean unions, just explode, delete surface, re-surface, join
thx, didnt know what it did until now
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Unread postAuthor: drac » Sat Feb 11, 2006 10:50 am

No problem, one of these days I'll get around to making a tutorial for Rhino 3D. How did you do the lighting on that? I've always expirimented with it, but never could get a satisfactoy result.

BTW, what is the "correct" way to make threads? I've always tried doing that, but never got it to work, I had to pipe it too.
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Unread postAuthor: saladtossser » Sat Feb 11, 2006 6:57 pm

make 3 helixes, join them with line segments, then surface
got to watch the pitch of the helix though
Image

lighting, i set up several open ended cones on the ceiling, set each of them with high gloss, then put a spot light under it... i tried to make a "parabolic" mirror b4 but the glossy surface does not concentrate light at all, just seems bright to your point of view.
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