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Airsoft Sniping Guide

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Unread postAuthor: jackssmirkingrevenge » Thu Aug 06, 2009 1:28 pm

I get what you're saying, my scopes are both SFP designs so the "true" distance between dots changes with magnification, ie for the distance between dots to be "correctly" representative of 1 metre from 1 kilometre away they have to be set at a specific magnification, in most scopes this is around 10x mag. I usually leave it fixed at this magnification so I can easily think how many mildots I have to compensate for a specific distance or wind strength without having to refer to the mag setting.
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Unread postAuthor: Ragnarok » Thu Aug 06, 2009 2:35 pm

Heck... the LRC would have been great for this - it excels at this kind of thing - modelling backspin, drag, mildots and everything. It just happens I've broken it with my latest coding.

I should really keep a copy that works, and a copy to work ON...
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Re: Airsoft Sniping Guide

Unread postAuthor: boom shtick » Thu Aug 06, 2009 3:48 pm

[quote="Davidvaini"]1. In airsoft, range of a sniper rifle doesnt have enough range difference between other airsoft guns
I don`t entirely think you`re right.
range difference does count in airsoft but you do have to be better at stelth and tactics
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Re: Airsoft Sniping Guide

Unread postAuthor: Davidvaini » Thu Aug 06, 2009 7:12 pm

boom shtick wrote:I don`t entirely think you`re right.
range difference does count in airsoft but you do have to be better at stelth and tactics


did you read my whole post or just parts of it?
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Unread postAuthor: ramses » Fri Aug 07, 2009 9:37 am

JSR, now I get what you're saying, set the scope to 2.5 magnification and know that 1 mil through the scope = 4 real mils. Thats actually not a bad idea. I just wish that someone made a "MOA dot reticule"

Oh, I just realized that 1 MIL= 10cm at 100yds. but I like my english units better.
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Unread postAuthor: Ragnarok » Fri Aug 07, 2009 10:16 am

ramses wrote:Oh, I just realized that 1 MIL= 10cm at 100yds.

At 100 metres, not 100 yards.

...but I like my english units better.

I don't get why you lot keep calling it "English Units", because the old pre-1824 English Unit system is not the same as the US Customary system.

Nor is the Imperial unit system the same as either of the previously mentioned.. They share some similarities, but all are distinct.

I just wish that someone made a "MOA dot reticule"

Few would buy it. There are ~3.4 MOA to a mil, so the dots would be too close together to be of use or you'd have to have an exceptionally narrow field of view.
Neither is much use.
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Unread postAuthor: ramses » Fri Aug 07, 2009 11:16 am

Ragnarok wrote:
I just wish that someone made a "MOA dot reticule"

Few would buy it. There are ~3.4 MOA to a mil, so the dots would be too close together to be of use or you'd have to have an exceptionally narrow field of view.
Neither is much use.


True enough. I did some reading about the mil and realized it can be used with yards as well.
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Unread postAuthor: Ragnarok » Fri Aug 07, 2009 11:54 am

ramses wrote:True enough. I did some reading about the mil and realized it can be used with yards as well.

In the same way that MOA can be used with metric. An MOA is about 3cm at 100 metres (which is actually a closer approximation than the 1 MOA = ~1" @ 100 yards).

Both are simply angles. It just happens both have equivalences to distance. But where as these equivalences are approximate and chance with MOA, they're not with milliradians, where they're equivalent by definition.
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Unread postAuthor: Hotwired » Fri Aug 07, 2009 2:55 pm

Ragnarok wrote:Heck... the LRC would have been great for this - it excels at this kind of thing - modelling backspin, drag, mildots and everything. It just happens I've broken it with my latest coding.

I should really keep a copy that works, and a copy to work ON...


Two is the bare minimum, I've got about 10 saved versions of my last project.

With two you have to keep overwriting the old one with what you hope is a new stable version and if it turns out you cocked up and wrote over the old one with something daft you're a bit screwed on what you can fall back on.

Much safer to save a new copy every so often, especially if you rip out any sections and redo them.
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Unread postAuthor: Ragnarok » Fri Aug 07, 2009 3:55 pm

Hotwired wrote:Two is the bare minimum, I've got about 10 saved versions of my last project.

Yeah, I know, and I normally do, but the normal procedures got lost somewhere along the way.

It can probably be fixed, but even if the file's naffed, I can probably rewrite everything I've done so far in a day (if a day of seriously hard graft), if I have to. Most of my notes are hand written.
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Unread postAuthor: Hotwired » Fri Aug 07, 2009 4:24 pm

Funny how things seem important only when you make the mistakes that the lesson was meant to avoid in the first place.

For example when your teacher was telling you to comment your code when you were making oh I don't know, your first "hello world" program or a simple input output thing... Dammed if I took that to heart then.

It was only after I wrote a program about a thousand lines of code long and came back to it months later I REALLY understood why I should have commented it. I've still not found the will to resurrect it.
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Unread postAuthor: Mishkan » Fri Aug 07, 2009 6:44 pm

Airsoft sniping is pretty much never ever about shooting.
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Unread postAuthor: jackssmirkingrevenge » Fri Aug 07, 2009 6:58 pm

Mishkan wrote:Airsoft sniping is pretty much never ever about shooting.


Well then it isn't sniping. The term only came to prominence once the rifled musket came into the hands of individuals skilled enough to use it to pick off important targets at ranges far beyond what the average smoothbore equipped infantryman of the period could imagine.
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Unread postAuthor: Mishkan » Fri Aug 07, 2009 7:29 pm

Military snipers and airsoft snipers (if the game is remotely milsim, and people are competent) are used more commonly for reconnaissance over anything else these days.
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Unread postAuthor: jackssmirkingrevenge » Sat Aug 08, 2009 2:22 am

Mishkan wrote:Military snipers and airsoft snipers (if the game is remotely milsim, and people are competent) are used more commonly for reconnaissance over anything else these days.


In the modern battlefield, I think the tendency is that they will be replaced by UAVs in the observation role. These technological marvels are available in an bewildering variety of sizes, from hand held to the umanned equivalent of the U-2, not mention their ground and sea based equivalents, and the technology is only getting better and more affordable.

As to the offensive element however, few things are as cost-effective and cause less collateral damage as a single rifle bullet, so in this role the sniper still reigns supreme. The question is, for how long?
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