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Rant on nerf modding

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Unread postAuthor: grock » Wed Nov 11, 2009 5:41 pm

i've actually played alot of nerf at school, mostly stock guns, one or two guys heavily mod their guns, but it seems like my piece of cpvc and those homemade darts outshoot them all. i think that usually the guys modding the guns, as stated earlier, read something and accecpt is fact, or just have ridiculous amounts of money to burn of this stuff. anyway, i actually saw a pretty awesome mod, some guy pretty much totally replaced the internals one his magstrike and hooked it up to a paintball tank. now THAT was drawing blood. the darts went almost 150 feet in 10 round bursts
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Unread postAuthor: SEAKING9006 » Wed Nov 11, 2009 6:29 pm

I hope you aren't pulling figures out of your ass.

I stopped thinking in terms of 'feet' a while ago, when I was becoming interested in airsoft. Instead, I began thinking in terms of semi-trailers. Really puts things into perspective.
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Unread postAuthor: grock » Wed Nov 11, 2009 6:51 pm

im actually not. putting 300 psi into a dart with way too much lead in the front of it makes it go pretty damn far
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Unread postAuthor: spudtyrrant » Wed Nov 11, 2009 7:42 pm

How much force do you think you could put on a nerf dart before the head pops off? I am going to get a 1/2cpvc barrel for my 400psi piston gun and see what they can take :D
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Unread postAuthor: moonmaster » Wed Nov 11, 2009 7:55 pm

Come on guys. I don't like the way it's set up either, but some good does come of nerf modding. Most of it is just 8 year olds that lied about their age, but if you look at some of the members' posts they're as good as any on here. Also, the goal of nerf modding is different. Here you're trying to pull as much power out of a gun, there, they're trying to safely and effectively sling foam at each other.
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Unread postAuthor: spudtyrrant » Wed Nov 11, 2009 8:08 pm

moonmaster wrote:Come on guys. I don't like the way it's set up either, but some good does come of nerf modding. Most of it is just 8 year olds that lied about their age, but if you look at some of the members' posts they're as good as any on here. Also, the goal of nerf modding is different. Here you're trying to pull as much power out of a gun, there, they're trying to safely and effectively sling foam at each other.

yes, my piston gun would probably be "illegal" in the Nerf world lol
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Unread postAuthor: SEAKING9006 » Wed Nov 11, 2009 11:38 pm

Actually, some of my goals are similar to theirs. They just go about it in a juvenile, uninformed, often detrimental way. (Why on EARTH would you turn a repeater into a single shot gun, especially if you are going into mock combat with it?!)

It is always good to be creative, but a lot of the things I see on that forum are far from it. In between mediocre electric tape and hot glue modifications (if you can call them that), it's all infighting, complaining, and dick-waving. I avoid those forums like the plague. Still, once I fix the leak on my latest prototype, I'll be posting it on NH too, if nothing other than to judge reactions.


EDIT; Nevermind, it's the neighbors. :)
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Unread postAuthor: iknowmy3tables » Thu Nov 12, 2009 12:32 am

I haven't played a lot of nerf wars my self but I really have trouble imagining a singled gun or a air tech integration with slow rof being better than a stock spring plunger repeater, someone has to have the balls to charge them while they reload unless their seriously that scared of foam darts.
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Unread postAuthor: JDP12 » Thu Nov 12, 2009 7:37 am

On the subject of HvZ how do you like it? I'm headed off to college next year and it looks pretty fun.
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Unread postAuthor: SEAKING9006 » Thu Nov 12, 2009 12:11 pm

Humans vs Zombies? It's fun, but I prefer full on war. Makes things a bit more interesting. Once, there was an article on nerf wars in college, and one guy said that at one point he would be sprinting from his car to his door, machinegun in hand. =)

Sounds like fun to me!
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Unread postAuthor: spudmanb3 » Thu Nov 12, 2009 12:36 pm

"EDIT: Holy crap, they have the capability for (very) crude semi auto. They're evolving.....
http://nerfhaven.com/forums/index.php?showtopic=17438
"

That made my day lol haven't been on in a while been doing some other stuff. today I'm home sick from school.


We should have a contest to see who can build the best nerf gun, could be judged on range, innovation, neatness,etc.
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Unread postAuthor: SEAKING9006 » Thu Nov 12, 2009 12:41 pm

It would have to be free of charge and only for bragging rights, if we want everyone to join in.

I have the PERFECT thing for a contest. Just need to look up the rest of the fittings and start laying down measurements.
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Unread postAuthor: qwerty » Thu Nov 12, 2009 12:45 pm

It would have to be free of charge and only for bragging rights, if we want everyone to join in.

I might have ago, but change it back to destructive barrel afterwards.
Anyone else in?
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Unread postAuthor: btrettel » Thu Nov 12, 2009 3:09 pm

A Nerf contest is a good idea. As far as I'm concerned, SpudFiles is the premier homemade Nerf gun website anyway, so this would just serve to prove that once and for all.

If the end of the contest is sometime in January or February I'd gladly join in (assuming work doesn't get in the way, and I don't think it will). If it's before that time then unfortunately I will not be able to join at all due to class.

SEAKING9006 wrote:And yeah, I know that rapid prototyping can be inaccurate. I do know that Texas A&M basically allows for free reign of the machine shop after class, so that's a definate 'maybe' for my application list. All I need is something a bit more sophisticated than a drill press and dremel, and I will show them what happens when you cross a Glock, a Crossman CO2 repeater, and a nerf gun. Should be fairly simple to pull off. All I need to really figure out is the arrangement of the tubing.


What I was implying was that rapid prototyping techniques are not the holy grail some think they are. They have their purpose, but you must design for them and consider what they can produce or else you will be severely disappointed. Also, as I said, most likely you won't get to use rapid prototyping equipment for free so you might as well try some online services... as I recall the prices of a few online services were not significantly higher than what I paid.

(I put an example here, but you really don't need to know it at this point. If you want to use FDM, PM me and I'll give you some tips. Accuracy is only a minor issue in my experience, but the limits of the resolution and the texture of the finished product are more major problems you must plan for from the start.)

The University of Maryland mechanical engineering department allows any student (even non-engineers) to use their machine shop for free. They have a pretty good machine shop and a nice old guy who knows a lot about machining. Unfortunately any rapid prototyping equipment (CNC, FDM, etc.) costs money to operate and many people want to use it. So they charge money for rapid prototyping. I would not be surprised if most universities with an engineering (or even physics) program have similar policies and setups.
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Unread postAuthor: iknowmy3tables » Thu Nov 12, 2009 5:28 pm

OMG you go to the university of maryland, college park or baltimore county, I go to UMBC, do you play Humans vs Zombies, Assassins?
I'm down with a competition

ilovetoblowthingsup wrote:On the subject of HvZ how do you like it? I'm headed off to college next year and it looks pretty fun.

it's fantastic, it's a nerd's wet dream, it may seam quite different then you expect and certain aspects you will have to be patient and be a good participant, but you should have fun.

My experience is that I got a little over hyped when I saw videos of HvZ games were groups of people get attacked by dozens of zombies, however at my school the HvZ mods are pretty bad at advertising and keeping people informed so we have only 80 players out of 11,000 which I think with proper information and advertising ought to be 500 players, so anyways skimishes during games at my school are usually at most a dozen people.

I found that being a zombie was more fun than being a human, and ironically involved more thought and tactics however it also ment hunting for humans at least 2 hours a day (this may seam absurd but in college it's possible especially as a resident. As a human life is adventurous but paranoid. For example one player said that he checked his back every 9 seconds and found that was far from enough.
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