Login    Register
User Information
Username:
Password:
We are a free and open
community, all are welcome.
Click here to Register
Sponsored
Who is online

In total there are 45 users online :: 5 registered, 0 hidden and 40 guests


Most users ever online was 218 on Wed Dec 07, 2016 6:58 pm

Registered users: Bing [Bot], Google [Bot], Google Adsense [Bot], MSNbot Media, Yahoo [Bot] based on users active over the past 5 minutes

The Team
Administrators
Global Moderators
global_moderators.png CS

Firestorm Omega - Repeating Combustion

A place to ask general spud cannon related questions.
Sponsored 
  • Author
    Message

Firestorm Omega - Repeating Combustion

Unread postAuthor: FiveseveN » Sat May 17, 2008 1:37 pm

I wanted to surprise everybody by keeping it a secret and building it myself but it's been more than 6 months since its inception and I still haven't found time for the build. So I'm releasing the idea, hoping that someone would find it interesting enough to give it a try.
Hopefully the animation and sketches are clear enough; fuel is provided by a butane spray because its valve fits well within the design, but it could be adapted for other fueling systems. The ignition system is not pictured, since anything from a BBQ ingiter to a stun gun could be used.

In case you're wondering, the name is related to a particular use I conceived for this launcher. I would break the rules by describing it in detail, but if you've played C&C Generals on China's side you'd know where I'm going with this. There is also a Firestorm Alpha, which is a handheld launcher that I've yet to develop.

Image Image

PS: Updated animation: revision 1.
  • 0

Attachments

animation.swf [ 4.95 KiB | Viewed 1037 times ]

Last edited by FiveseveN on Sat May 17, 2008 4:20 pm, edited 1 time in total.
User avatar
FiveseveN
Captain
Captain
 
Posts: 337
Joined: Fri Oct 14, 2005 5:48 am
Location: Nowhere
Reputation: 0

Unread postAuthor: Tom » Sat May 17, 2008 1:46 pm

I think it's going to be a hell of a job to get the fuel meter working right, but I still like the idea. BTW nice flash animation :D .
G's from the Dutch, Tom
  • 0

Really really proud member of the Dutch Spud Clan!

Tom
Sergeant Major
Sergeant Major
 
Posts: 187
Joined: Fri Aug 24, 2007 8:22 am
Reputation: 0

Unread postAuthor: FiveseveN » Sat May 17, 2008 2:21 pm

By the way, take a peek at the new AFD wesite, if you feel like seeing my other projects.
Yes, a good IBL never hurts.
  • 0

User avatar
FiveseveN
Captain
Captain
 
Posts: 337
Joined: Fri Oct 14, 2005 5:48 am
Location: Nowhere
Reputation: 0

Unread postAuthor: trollhameran » Sat May 17, 2008 2:26 pm

awesome design man, looks like it would work well if it was built
  • 0

User avatar
trollhameran
Colonel
Colonel
 
Posts: 515
Joined: Tue Dec 04, 2007 5:41 pm
Reputation: 0

Unread postAuthor: psycix » Sat May 17, 2008 3:11 pm

Hmm, it COULD work, but I think its hard to build it. Especially the fuel meater (duh)
And I the animation is an error. When firering you can see that there is a cap at the front of the projectile. It wont get accelerated and gasses will blow out the barrel.
But ofcourse this is a thing that can be taken care of.
If it really was a problem you could also mount a rod in the chamber to push the projectile somewhat into the barrel.
  • 0

Till the day I'm dieing, I'll keep them spuddies flying, 'cause I can!

Spudfiles steam group, join!
User avatar
psycix
Donating Member
Donating Member
 
Posts: 3684
Joined: Mon Jun 25, 2007 7:12 am
Location: The Netherlands
Reputation: 0

Unread postAuthor: STHORNE » Sat May 17, 2008 3:17 pm

Very nice work.. Looks plausible if you have the time, divotion, and money to build it :wink: but yeah, I would have to agree with psycix on the gasses being blown out of the barrel. But otherwise, its a very good design.

Nice job! :)
  • 0

Forum Rules - follow them or else!
“Happiness is the meaning and the purpose of life, the whole aim and end of human existence”
User avatar
STHORNE
Donating Member
Donating Member
 
Posts: 1208
Joined: Wed Feb 14, 2007 7:50 pm
Location: Kewaunee, Wisconsin
Reputation: 0

Unread postAuthor: Fnord » Sat May 17, 2008 6:32 pm

Keep in mind you'll still have some spent exhaust gasses in the barrel when you drag air in through it. It's not a big deal, it just means you'll need a couple strategically placed check-valves.

Come to think of it, it seems about time I joined the semi-auto combustion race. I have a design I've always wanted to try, but never had the facilities to do it until recently.
  • 0

Image
User avatar
Fnord
Major General
Major General
 
Posts: 2244
Joined: Tue Feb 13, 2007 9:20 pm
Location: Pripyat
Reputation: 7

Sponsored

Sponsor
 


Unread postAuthor: jrrdw » Sat May 17, 2008 8:38 pm

Getting the fuel to mix well enough would present a problem as well. Some one will come up with the fix, this idea is totaly doable!! Great thinking.
  • 0

When life gives you lemons...throw them back they suck!
User avatar
jrrdw
Donating Moderator
Donating Moderator
 
Posts: 6539
Joined: Wed Nov 16, 2005 5:11 pm
Location: Maryland
Country: United States (us)
Reputation: 25

Unread postAuthor: From_Hamsterdam » Sat May 17, 2008 9:26 pm

Great idea, you might want to re direct the exhaust in case some leaked gas ignites your face.
  • 0

Quote:"What if the Kangaroo's where explosives?"

From_Hamsterdam
Staff Sergeant
Staff Sergeant
 
Posts: 110
Joined: Thu Feb 15, 2007 8:26 pm
Reputation: 0

Unread postAuthor: starman » Sat May 17, 2008 11:01 pm

Nice concept! I think the gas evacuation could be accomplished with an accompanying compressed air system. I could see a 2 or 3 second blast of say 30 psi air to clear the chamber, load the projectile/ turn off the air, inject the fuel, ready to fire. You could have a fan that just ran all the time for mixing.

Either that or inject a metered amount of O2 with the fuel, not worrying about spent gases.

Now you'll need some solenoid driven valves and pressure sensors (variable setting prob best) and you could fashion a metering system.
  • 0

User avatar
starman
Donating Moderator
Donating Moderator
 
Posts: 3041
Joined: Wed Dec 12, 2007 12:45 am
Location: Simpsonville, SC
Reputation: 0

Unread postAuthor: jook13 » Sun May 18, 2008 12:29 am

I love a lot of the concept. Especially how it vents with each reload. So much of it works well in a cohesive design. I do agree it would be tough to build, but that is just naysaying. It would be possible with the right materiels.
  • 0

I like to play blackjack. I'm not addicted to gambling, I'm addicted to sitting in a semi-circle.
User avatar
jook13
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 434
Joined: Mon Jan 21, 2008 10:39 pm
Location: Prescott Arizona
Reputation: 0

Re: Firestorm Omega - Repeating Combustion

Unread postAuthor: THUNDERLORD » Sun May 18, 2008 1:22 am

FiveseveN wrote:I wanted to surprise everybody by keeping it a secret and building it myself but it's been more than 6 months since its inception and I still haven't found time for the build. So I'm releasing the idea, hoping that someone would find it interesting enough to give it a try.


I know how that goes.
Great animation and sketches. I really like the AMC on your personal webpage too. You could post it here too maybe if it's not already.

I've been thinking about a design very similar only, with the bolt moving forward by the pressure of the gas/oxidizer against it.

BTW I just realized I've been calling the "Metal Storm" concept the "Firestorm" for some reason.(Ooops)
http://www.youtube.com/watch?v=OqW5bG2M3x4&NR=1 andhttp://www.youtube.com/watch?v=8DRmuljq9yw&feature=related 8) Thanks for sharing that FiveseveN and I hope to see more. 8)
  • 0


THUNDERLORD
Major General
Major General
 
Posts: 1264
Joined: Fri Mar 28, 2008 1:42 pm
Reputation: 0

Return to General Spud Cannon Related

Who is online

Registered users: Bing [Bot], Google [Bot], Google Adsense [Bot], MSNbot Media, Yahoo [Bot]

Reputation System ©'