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SketchUp questions and new gun preview

A place to ask general spud cannon related questions.
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SketchUp questions and new gun preview

Unread postAuthor: metalmeltr » Fri Dec 31, 2010 5:42 pm

I am new to sketchup as of last night. Using model in the 3d warehouse i have partially modelled my newest creation. i am now having difficulties with sketchup.

Edit-sorry about small picture, it's understandable in full screen under zoom.
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marshmallow gun.JPG
the barrel needs cut in the red locations. length at the end and the breach at the rectangle, what needs done to do this in sketchup?

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Unread postAuthor: Technician1002 » Mon Jan 24, 2011 12:51 pm

Send Dewey1 a PM. He is a whiz with Sketchup. He modeled one of my launchers in it with rectangular ports in the valve.
Image

This chamber and valve is for my Marshmallow Cannon.
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Unread postAuthor: dewey-1 » Mon Jan 24, 2011 4:39 pm

@Tech;

I do all my drawings in autocad and then import them into sketchup.
I am far from a whiz in sketchup.

Actually I am quicker and better in autocad.
Been using variations of autocad for 20 years.

To original poster; click on my signature for sketchup library.
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Last edited by dewey-1 on Mon Jan 24, 2011 9:32 pm, edited 1 time in total.
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Unread postAuthor: omniscient » Mon Jan 24, 2011 8:00 pm

The "rectangle" ; Did you want to create a groove in it, similar to this?
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breech groove.JPG (13.42 KiB) Viewed 474 times
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Unread postAuthor: Technician1002 » Mon Jan 24, 2011 9:20 pm

I used a drill press to drill a series of holes lengthwise the pipe. I used a hacksaw go do the cuts cross the pipe. Then the sections were lifted out and then filed smooth.

I photo documented a larger cannon. The small one was made the exact same way.

The thread on the 2.5 inch build is here. It is not finished yet.
http://www.spudfiles.com/forums/2-5-inch-qdv-build-t19456.html
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Unread postAuthor: inonickname » Mon Jan 24, 2011 9:41 pm

Search :roll:

Could have sworn I wrote this for a reason :roll:

Look a few posts down, I cover how to remove sections from curved surfaces by intersection + deleting, with a vortex block as an example. Ask here again if you need more help.
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