@Spudblaster15: I just about remember writing that quote in your signature.
I remember the Horsepower-nanoseconds, and Parsecs per Planck time. However, I can't remember for the life of me what the μhhg unit was meant to be... hang on. Micro hogsheads - it shoulda been μhhd.
Meh. It was funny at the time.
Posted: Sat Apr 02, 2011 5:51 am
by jackssmirkingrevenge
We were talking about the stability of elongated projectiles...
It's a nice game because of the simplicity, and the ability of building nice things.
If anyone plays it, show your creations!
Posted: Sat Apr 02, 2011 5:58 pm
by ramses
I see it as 100% grind.
Posted: Thu Apr 07, 2011 11:12 am
by Technician1002
Completely off topic, I was one of the very first to see a demo of the new Intel server chip. The new server chip is 10 cores with dual threads. They have a server built about twice the size of a desktop machine. The machine has a raid solid state drive array, 4 10 core processors, and I forgot what for a screaming graphics card. At idle it was drawing about 650 watts, or about 175 watts per CPU with memory drives etc.
For the demo they ran Pov-Ray rendering while monitoring all the 80 CPU threads. To let it run for a while instead of quitting too soon, they did two renderings at the same time. Still it was done in just a few seconds. While rendering, all 80 threads maxxed out and the power use went over 1KW.
Each of these renderings normally take a weekend running to produce on a home machine.
This server is designed to replace data center servers that require a forklift to remove. Wow, I was impressed.
... wow. that is incredible. Cant believ something like that can be created virtually
Posted: Thu Apr 07, 2011 1:04 pm
by Technician1002
Pov-ray is open source and free. The learning curve is steep. The render times are huge for high resolution when tracing many reflections. Fortunatly like Sketchup, there is a great library of pre made objects.
Pick it up free here; http://www.povray.org/
Elephants Dream was made in blender, another open source rendering program.
It's a nice game because of the simplicity, and the ability of building nice things.
If anyone plays it, show your creations!
Me! It's a great game, do you play on a multiplayer server?
Posted: Sun Apr 10, 2011 12:37 pm
by Labtecpower
I played it with friends. Hamachi doesn't work anymore, so im now playing it in singleplayer mode
I only play it when i'm bored, because there is a lot more usefull stuff to do
Posted: Tue Apr 12, 2011 12:38 pm
by Labtecpower
Okay, question for you guys:
Who's the celeb behind my airgun?
I know the gun looks like a banana, had some deformation from the lense.
Posted: Tue Apr 12, 2011 5:44 pm
by mobile chernobyl
Tech - Are you into rendering or just interested from the render?
I was considering building a ray tracing workstation earlier this month but ultimately will have to see how much spare money I have from my Co-op with Siemens after the summer is over...
Since it will be basically a render workhorse I was going to build up something based on a multi-cpu platform. I've decided to wait until sandy bridge hits the upper level enthusiast chips however... I really like the SR-2 from EVGA for it's dual Xeon support along with overclocking ability, but with the price of 8 core's dropping, and the possibility of an enthusiast 8 core chip with OC support I would rather take a realistic approach than spend all my money on something that's way overkill lol.
I'm using Modo right now though primarily with stuff I create in Solidworks - I've gotten into free form and mixing in glass and other translucent materials and illumination really taxes my current build - a 4 core non HT at 3.5GHz...
Posted: Tue Apr 12, 2011 7:36 pm
by Gun Freak
@Labtec, looks farmiliar, but the realy question is why didn't you use trollface?