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Posted: Mon Dec 21, 2009 11:49 am
by jimmy101
In jacks design I would worry about how much current the battery is putting out when it is just sitting there. A half an amp (4.6V/45ohm) or so means the battery is probably getting warm and the voltage is drifting a bit. I would think a $0.5 voltage regulator would be a good idea. In addition the ~2.5 watts being dissipated in the resistor means it's resitance is probably drifting as well.

I would cut the current way down to reduce heating affects and include a voltage reg so the only real variable is the cap. Boost the resitor 100X then drop the cap 100X. (or 1000x on each)

Cap leakage woudn't be a huge problem since the voltage is low (less than 5V), besides, it is easy enough to measure the leakage, just charge the cap up with the battery, disconnect battery and monitor the voltage drop with a high impedance voltmeter. (DVM are typically 10 MOhm resitance, a 1000 UFD cap would take a couple hours to discharge through the meter.)

RP181
You might still be able to get the piezo setup to work. (I've fiddle with piezo's a fair amount)

I would add a mass to the other side of the piezo. As it is setup now the piezo is responding to sound and probably not responding all that much to the flexing of the sheet of plastic. In seismometers the sensing element is generaly sandwiched between the ground and a large mass. As the ground moves the mass tends to not move and that generates the pressure that the seismometer records. With one side of the piezo free floating I would thing the signal would be very weak. (Piezos aren't usually used in seismometers since earthquakes are usually very low frequency signals.)

Can you set the sheet of plastic on top of the piezo and then put the piezo on the ground? Or set it so the piezo is resting on a suitably diametered steel rod.

I suspect that the best way to decide if the setup is giving a signal related to KE or momentum is to just calibrate it. I would do it that way anyway, calibration is always better than simulation. Set it up and drop varying mass from varying heights on to it. Easy enough to calculate the energy and momentum of the falling weights. You can then try to generate a calibration curve for your setup. Doesn't even matter if it is linear, it just need to be a reasonably smooth curve and need to get close to the energy range you are interested in.

I think you'll have to do some experiementing on how to process the signal. Should you use the hieght of the first peak or the area under the curve? Should the damped sign wave be mathematically recitified then integrated?

If you want a more accurate height and area under the first peak then fit a parabola to the three data points. (You can also fit a curve if you have more data points.) That usually works surprising well for getting the peak time, peak height and peak area.

Posted: Mon Dec 21, 2009 11:55 am
by D_Hall
ramses wrote:remember, not everyone has government funding...
I realize. My point wasn't that doppler was the way to do it. My point was that there are many ways to skin the proverbial cat.


Aside: Hmmm.... Doppler-based chonys are common in the paintball world and can be had for like $75. While it's well outside of my field, seems like it should be pretty easy to do for the likes of Jimmy.
As for clear PVC, great idea, although there may be some problems with dispersion or a fiber optic type thing happening between the light and the sensor, through the pipe.
The vacuum part was my idea. The clear PVC is done (or at least used to be) in an off-the-shelf chrono marketed to the paintball world maybe 10 years ago. It works quite nicely. Just put an LED on one side of the tube and a sensor on the other. Voila.

Posted: Mon Dec 21, 2009 11:57 am
by rp181
Thanks for the input. I have a large steel block (and a good sized rod), I will try sandwiching it.
For those previous tests, I avoided putting anything directly on the back, mainly so it would not break.

Posted: Mon Dec 21, 2009 12:02 pm
by Lockednloaded
I'm sorry to come in and dumb this convorsation down a bit, but basically, you are saying this s a perfectly viable way to see the velocity of your launcher without breaking the budget

Posted: Mon Dec 21, 2009 12:37 pm
by D_Hall
Lockednloaded wrote:I'm sorry to come in and dumb this convorsation down a bit, but basically, you are saying this s a perfectly viable way to see the velocity of your launcher without breaking the budget
Yes and no.

A poorly constructed pendulum will get you answers that are about as accurate as rolling a pair of dice and adding a zero to the end (oooh, 430 fps!). A well made pendulum? Well, to do it right you'll likely spend about the same as if you'd just gone out and bought a commercial chrony. Maybe not AS much, but in the same ballpark.

Posted: Mon Dec 21, 2009 2:52 pm
by jackssmirkingrevenge
Lockednloaded wrote:I'm sorry to come in and dumb this convorsation down a bit, but basically, you are saying this s a perfectly viable way to see the velocity of your launcher without breaking the budget
Since you're here, you presumably already have a computer. Throw in a cheap microphone and a program available for free online and you have an effective chronograph much simpler to set up than a ballistic pendulum.