unstabilised projectiles

Potatoes last one shot, so build reusable! Discuss ammo designs and ideas. Tough to find cannon part or questions? Ask here!
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jackssmirkingrevenge
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Wed Dec 09, 2009 1:05 am

[youtube][/youtube]

Just a point about projectiles without gyroscopic/drag stabilisation, they start to tumble almost immediately after leaving the muzzle. Not a groundbreaking revelation, I'll grant you, but seeing it in slow motion does hammer the point home ;)
hectmarr wrote:You have to make many weapons, because this field is long and short life
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POLAND_SPUD
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Wed Dec 09, 2009 2:54 am

I think you've posted it before... anyway it's worth seeing again

I've downloaded rocksim again.. not that I am interested in rocketery but I am curious if it's stability and cd predictions are right
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jackssmirkingrevenge
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Wed Dec 09, 2009 3:09 am

I don't think I had posted this particular one, I've certainly wanted to refer to it in the past and hadn't found it.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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dewey-1
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Wed Dec 09, 2009 9:19 am

POLAND_SPUD wrote:I think you've posted it before... anyway it's worth seeing again

I've downloaded rocksim again.. not that I am interested in rocketery but I am curious if it's stability and cd predictions are right
Here are some other useful calculators for CP location of rockets/projectiles and other model rocket calculations.

http://my.execpc.com/~culp/rockets/Barrowman.html


http://www.mrhq.org/software/freeshar/freeshar.shtml
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POLAND_SPUD
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Wed Dec 09, 2009 9:47 am

thx, rocksim can use barrowman stability equations

I am really interested if it's cd predictions are accurate... it's not that hard to design a drag stabilised rocket with a cd value of 0.2 or less so that could be used to design long range projectiles for spudguns
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