POLAND_SPUD wrote:isnt the point of runnig ggdt at this point for me, to know what hammer construction i should be building?
it is
What d_hall is saying is that you need to know exactly what each variable means
...and you need to know the exact dimenshions of your valve, force excerted by the spring, mass of the hammer etc. before you start your simulation
i know, but if i knew all the exact valeus to put in there, i wouldn`t ask
Sure you can spend some time playing with values, like increasing the mass of the hammer by 50% to see what effect it would have on performace etc., but you have to know what you're doing
i have fiddled with those valeus and noticed the changes, my main reason to ask questions is if my valeus would be fairly chosen. the effect of most changes seem rather logical
i can take measurement, that`s what i did, but the harmmer force is kinda difficult to get grasp of
ohh and as I suggested earlier - get a QEV - they are fairly easy to model in ggdt so you'd have a chance to learn some more basic stuff - like how changes in pressure, chamber volume, barrel lenght, barrel diameter etc. affect performance...
i know, i can alway go that route, but for now i dont want to bin this one...
to be honest I don't think I can model hammer valves myself as they are fairly complicated... stuff that I mentioned in the paragraph above is already pretty difficult to grab at first so playing with hammer valves might not be the best idea for your first gun (or first attempt at understanding ggdt)
i see. but isn`t there a formula to determine say "hammer force"
i know its not the static spring force. othewise it would state as such right?
i`m just in the dark if my chosen valeu for hammer force resembles the truth...
so my question would be "how to determine hammer force"
