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Animation
Posted: Mon Dec 31, 2007 1:54 am
by c19o
Well I got Adobe Flash CS3 Professional today, watched a couple tutorials and made this.
After I get the hang of it, or find a simpler software I'll post a design animation of my upcoming project, which features 6 barrels, and one of those ASCO 1.5" valves. Any help and recommendations are welcome.

Posted: Mon Dec 31, 2007 2:02 am
by jackssmirkingrevenge
Very impressive lack of projectile drop for such a low muzzle velocity, is this on the moon?

Posted: Mon Dec 31, 2007 2:05 am
by c19o
Its a scramjet powered golfball

.
http://www.nationaldefensemagazine.org/ ... _Tests.htm
I made the fps higher so it'd be more realistic but when i saved it to the GIF file it stayed the same speed, any ideas why?
Posted: Mon Dec 31, 2007 2:11 am
by King_TaTer
Nice dude , i couldnt make even if i was payed to hah! but keep it up man , oh and you should make also stick death animation with ninjas and crap. later
Posted: Mon Dec 31, 2007 2:11 am
by jackssmirkingrevenge
don't ask me, I use Jasc Animation Shop.
Posted: Mon Dec 31, 2007 2:26 am
by MrCrowley
I use CS3 flash as well, don't tell me you bought it legally
Made this in about half an hour with it, i'm sure it's possible to make decent ones with enough time and skill.

Posted: Mon Dec 31, 2007 2:33 am
by c19o
*cough*who would be crazy enough to actually buy it lol*cough*
OMG that would take me like 4 hours to make
ATM I'm downloading Jasc Animation Shop, see how that works out
Posted: Mon Dec 31, 2007 2:45 am
by jackssmirkingrevenge
What I do with animation shop is create individual fames in MS paint then use it to combine them, the old style sort of animation - Flash is probably easier to do of you can create individual objects and move them independently
Posted: Mon Dec 31, 2007 2:58 am
by MrCrowley
No I use similar methods in flash, make a drawing, then copy it into the next frame and apply the changes, then repeat.
I think I used about 30 frames for the above animation. But it was a re-do I made a better copy but lost it, this one is all shakey and what not.
Posted: Mon Dec 31, 2007 3:06 am
by jackssmirkingrevenge
this one is all shakey and what not.
no kidding 
Posted: Mon Dec 31, 2007 5:21 am
by Hotwired
c19o wrote:I made the fps higher so it'd be more realistic but when i saved it to the GIF file it stayed the same speed, any ideas why?
Yup...
.gif images seem to have a minimum frame time and you have to work with it or the images look dodgy. That means less frames and moving the projectile further in each frame to make things faster.
In GIMP you can have ridiculously short frame times but it's no dam good when you export it and it moves at half the speed.
Tsk, you've got a copy of flash CS3 and you make wobbly animations...
I've got a copy too, I downloaded the whole thing as a trial a while back. Still works...
Anyway I deliberately ignore it hogging my hard drive and use stuff like MSpaint and GIMP to do things like this:
Sci-fi launcher
Posted: Mon Dec 31, 2007 5:27 am
by MrCrowley
Ha, it didn't used to be wobbly, and it kinda looks like recoil
I just downloaded the full version
Nice sci-fi launcher

Posted: Mon Dec 31, 2007 5:28 am
by jackssmirkingrevenge
ribbed, for extra pleasure

Posted: Mon Dec 31, 2007 5:36 am
by Hotwired
MrCrowley wrote:
I just downloaded the full version

As did I, but you download it as a trial ^_^
jackssmirkingrevenge wrote:
ribbed, for extra pleasure

Indeedy, through they're more likely to be for propulsion that pleasure, scaled up against a human model (or at least the human models in the game I made it to complement) it's probably 50cm diameter and goes over an arm

Posted: Mon Dec 31, 2007 5:36 am
by MrCrowley
jackssmirkingrevenge wrote:
ribbed, for extra pleasure

Ha, that reminds me of my Europe tour weirdly enough, it involved €2, a condom machine in a German youth hostel, bored teenagers and water.
1 ribbed condom + water = painful waterbombs
