I'm not going to start just spewing out code if nobody can understand it

I've never used GameMaker, but I am a programmer, so if you need any help I might be able to help. I also have taken simulation courses in college that involve game design... we used a game engine called unity (which is alright).. So I have some experience there...saefroch wrote:So I guess from this thread that there are some programmers on here. Is anyone here good with Game Maker? I'm having some (probably n00bish) problems, and the Game Maker forum isn't sending me an e-mail so I can register, so I figured I'd just try here.
I'm not going to start just spewing out code if nobody can understand it
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//Create the grid
mp_grid_clear_all(grid)
//Mark occupied cells
mp_grid_add_instances(grid,wall,false)
mp_grid_add_instances(grid,lgate,false)
mp_grid_add_instances(grid,rgate,false)
if global.etarget[target] != sage.id {mp_grid_add_instances(grid,sage,false)}
if global.etarget[target] != rk.id {mp_grid_add_instances(grid,rk,false)}
for (i=0; i<=global.rmtargets; i+=1) if global.target[i] != id {mp_grid_add_instances(grid,global.target[i],false)}
//Generate the path "path0" from grid "grid"- and that space isn't actually there
mp_grid_path(grid,path0,x,y,global.etarget[target].x,global.etarget[target].y,true)
//Run the generated path
path_start(path0,1,0,true)
jackssmirkingrevenge wrote:I wonder... if you put flammable vapours inside a lady... could you get her to diesel?
POLAND_SPUD wrote:Anything is possible with the proper 3-way valve.
jackssmirkingrevenge wrote:I wonder... if you put flammable vapours inside a lady... could you get her to diesel?
POLAND_SPUD wrote:Anything is possible with the proper 3-way valve.