A render I made and gonna make more...

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iloveairguns
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Mon Jul 07, 2014 8:12 am

Ok I used Unrealed 2.1 to make a render of a scifi Flamethrower from the game Syndicate Wars. Took a few hours, I used unrealed because I already have been doing maps with it for 4 years and it is SO easy to use. But I had to make the spherical parts rather low-poly to avoid crashing Unrealed. The colors are plain but that's how the weapon is presented in the game's menu, and I think it looks just right when it's clean and sleek. I'll do more weap. renders and you can ofc recommend what I should render next. I'm gonna do more weapon renders from SWars, next up a HE-bomb.
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Now, the lighting is more bright. Waddaya' think?
Now, the lighting is more bright. Waddaya' think?
render1.jpg (36.6 KiB) Viewed 3973 times
Last edited by iloveairguns on Tue Jul 08, 2014 7:46 am, edited 1 time in total.
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jackssmirkingrevenge
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Mon Jul 07, 2014 8:30 pm

Not bad for a first render!
hectmarr wrote:You have to make many weapons, because this field is long and short life
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iloveairguns
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Tue Jul 08, 2014 7:39 am

Yea, and I've been thinking of making a render of a spudgun...gonna make it too. By the way, suggestions of what to render next?
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jrrdw
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Tue Jul 08, 2014 9:41 am

iloveairguns wrote:By the way, suggestions of what to render next?
:idea: A spud smashing into a target with bits and pieces breaking and flying about. :D
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iloveairguns
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Tue Jul 08, 2014 10:43 am

''bits and pieces breaking and flying about.'' ....Of which? The spudgun? :laughing5: :laughing6: :violent1: But yeah, I'll give it a try...
Last edited by jrrdw on Tue Jul 08, 2014 3:42 pm, edited 1 time in total.
Reason: Edited for content.
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jrrdw
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Tue Jul 08, 2014 11:27 am

iloveairguns wrote:''bits and pieces breaking and flying about.'' ....Of which? The spudgun? :laughing5: :laughing6: :violent1: But yeah, I'll give it a try..
Of the patato hitting the target. :bigsmurf:
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iloveairguns
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Tue Jul 08, 2014 2:12 pm

Oh, thanks for clarifying...hehe. here's the High-Explosive bomb:
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Guess our weapons will be boxy in the future, SWars takes place somewhere in the 2190's
Guess our weapons will be boxy in the future, SWars takes place somewhere in the 2190's
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Last edited by jrrdw on Tue Jul 08, 2014 3:40 pm, edited 1 time in total.
Reason: Edited for content.
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Tue Jul 08, 2014 3:44 pm

Thread cleaned, stay on topic please.
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iloveairguns
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Sun Jul 13, 2014 8:38 am

So I decided to make the executive's office from SWars, here's two pics, the first one shows the office, the second one shows the strange/cool ceiling light. Wouldn't an office like this be pretty damn cool?

http://tinypic.com/view.php?pic=25gs614 ... 8KK4UAlfEc

http://tinypic.com/view.php?pic=i4poj8&s=8#.U8KLq0AlfEd

And the spudgun is only less than half-complete, so be patient :)
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