Tue Jan 02, 2007 5:04 am
Is it so hard as to stay on topic?! Killa was talking about monkeys, MrCrowley wishes NZ had monkeys, Killa said something about sheep, MrCrowley mentioned something about monkeys in brothels, and MrCrowley would again like to notify us that there was once a glitch in the size limit. What and the hell are you guys posting? Thats 5 posts I had to delete in one fricken' thread. *mumbles* dumbasses...
For starters, two things determine your file size. Dimensions, and file type. The dimensions are measured in pixels, and some common image file types are .jpeg, .gif, .png, .bmp, and .tif.
First crop out the object your taking a image of. To often people photograph something, and there about 50 ft away from it. So 50 pixels were spent on the object, while 100,000 pixels are of the surroundings. So first off make sure that you crop out what you want us to see.
Second, the size of your image when it comes off the digital camera is typically huge, so your going to need and use the stretch-skew component in MSPaint. Keep the percentages the same, and try different values tell it gets to a suitable size.
Third, save with the correct file format. If the image is a 'real' image you should save as .jpg/ .jpeg. If the image is a graphic that has a fairly simple color scheme of all the same shade try .gif.
Do that, and your images should come out good.