Optimal C:B ratio as a function of pressure in pneumatics
Posted: Thu Apr 22, 2010 10:14 am
I wrote a dimensionless low-speed pneumatic gun simulation recently. Why dimensionless? 1) Results are independent of size and can be scaled and 2) the number of inputs decreases. In brief, I've found optimal C:B ratios as a function of pressure. Optimal was defined as when energy efficiency (percent of energy stored in the chamber that was transferred to projectile kinetic energy) hit a peak.
The table below and the right equations can be used to design efficient pneumatic guns and predict their performance accurately BY HAND. Still, it's always worthwhile to check against GGDT or another simulation and with a chronometer. The point of this table is to make some rules for design.
<table border="1"><tr><td>P_c* (atm.)</td><td>C:B ratio</td><td>% efficiency</td></tr><tr><td>1.5</td><td>4.03</td><td>11.0</td></tr><tr><td>1.75</td><td>2.54</td><td>17.2</td></tr><tr><td>2</td><td>1.88</td><td>22.2</td></tr><tr><td>2.5</td><td>1.25</td><td>29.8</td></tr><tr><td>3</td><td>0.956</td><td>35.4</td></tr><tr><td>4</td><td>0.662</td><td>43.3</td></tr><tr><td>5</td><td>0.514</td><td>48.7</td></tr><tr><td>6</td><td>0.425</td><td>52.6</td></tr><tr><td>7</td><td>0.364</td><td>55.6</td></tr><tr><td>8</td><td>0.321</td><td>58.1</td></tr><tr><td>9</td><td>0.287</td><td>60.1</td></tr><tr><td>10</td><td>0.261</td><td>61.8</td></tr><tr><td>12</td><td>0.222</td><td>64.6</td></tr><tr><td>14</td><td>0.195</td><td>66.7</td></tr><tr><td>16</td><td>0.174</td><td>68.4</td></tr><tr><td>18</td><td>0.158</td><td>69.8</td></tr><tr><td>20</td><td>0.145</td><td>71.0</td></tr></table>
P_c* is dimensionless initial chamber pressure. One way to think about this is that it's your pressure in atmospheres. P_c* = P_c / P_atm
C:B ratio is the C part of the C:B ratio. So 0.145 means 0.145:1. C:B ratio does not count dead space (I have another parameter for that).
The last column is energy efficiency at this configuration. This can be used in combination with the energy efficiency equation (which I'll edit in later) to find muzzle velocity at certain parameters.
Pressure has a strong effect on energy efficiency. Higher pressures mean higher efficiencies at optimal C:B ratios.
For optimal configurations, energy efficiency is largely independent of flow coefficient. This area is where the dimensionless projectile mass essentially is larger than a critical number. This critical dimensionless projectile mass is a function of the pressure, C:B ratio, and flow coefficient. In general for good flow coefficients, if this is greater than 200, you are in the range. However, sometimes a dimensionless projectile mass as low as 30 is okay. The only way to know is to check against my more general table, which isn't yet ready to be posted.
Dimensionless projectile mass is defined as m_p* = m_p / (V_c * rho_atm)
m_p is the projectile mass.
V_c is the chamber volume.
rho_atm is atmospheric air density.
Apologies if posting this seems a little premature as I'm not completely done, but I thought some might appreciate it.
In the coming months I'll post the code used to generate this table and a detailed explanation of its derivation. I made some fairly restrictive assumptions (minimal projectile friction, minimal dead space, air is the propellant, etc.), but they should be good for most high performance launchers. The simulation is approximately equivalent to GGDT without some valve dynamics. The valve is assumed to open instantaneously. The low effect flow coefficient had for "heavy" projectiles indicates that even if opening speed is suboptimal, performance isn't affected much.
The table below and the right equations can be used to design efficient pneumatic guns and predict their performance accurately BY HAND. Still, it's always worthwhile to check against GGDT or another simulation and with a chronometer. The point of this table is to make some rules for design.
<table border="1"><tr><td>P_c* (atm.)</td><td>C:B ratio</td><td>% efficiency</td></tr><tr><td>1.5</td><td>4.03</td><td>11.0</td></tr><tr><td>1.75</td><td>2.54</td><td>17.2</td></tr><tr><td>2</td><td>1.88</td><td>22.2</td></tr><tr><td>2.5</td><td>1.25</td><td>29.8</td></tr><tr><td>3</td><td>0.956</td><td>35.4</td></tr><tr><td>4</td><td>0.662</td><td>43.3</td></tr><tr><td>5</td><td>0.514</td><td>48.7</td></tr><tr><td>6</td><td>0.425</td><td>52.6</td></tr><tr><td>7</td><td>0.364</td><td>55.6</td></tr><tr><td>8</td><td>0.321</td><td>58.1</td></tr><tr><td>9</td><td>0.287</td><td>60.1</td></tr><tr><td>10</td><td>0.261</td><td>61.8</td></tr><tr><td>12</td><td>0.222</td><td>64.6</td></tr><tr><td>14</td><td>0.195</td><td>66.7</td></tr><tr><td>16</td><td>0.174</td><td>68.4</td></tr><tr><td>18</td><td>0.158</td><td>69.8</td></tr><tr><td>20</td><td>0.145</td><td>71.0</td></tr></table>
P_c* is dimensionless initial chamber pressure. One way to think about this is that it's your pressure in atmospheres. P_c* = P_c / P_atm
C:B ratio is the C part of the C:B ratio. So 0.145 means 0.145:1. C:B ratio does not count dead space (I have another parameter for that).
The last column is energy efficiency at this configuration. This can be used in combination with the energy efficiency equation (which I'll edit in later) to find muzzle velocity at certain parameters.
Pressure has a strong effect on energy efficiency. Higher pressures mean higher efficiencies at optimal C:B ratios.
For optimal configurations, energy efficiency is largely independent of flow coefficient. This area is where the dimensionless projectile mass essentially is larger than a critical number. This critical dimensionless projectile mass is a function of the pressure, C:B ratio, and flow coefficient. In general for good flow coefficients, if this is greater than 200, you are in the range. However, sometimes a dimensionless projectile mass as low as 30 is okay. The only way to know is to check against my more general table, which isn't yet ready to be posted.
Dimensionless projectile mass is defined as m_p* = m_p / (V_c * rho_atm)
m_p is the projectile mass.
V_c is the chamber volume.
rho_atm is atmospheric air density.
Apologies if posting this seems a little premature as I'm not completely done, but I thought some might appreciate it.
In the coming months I'll post the code used to generate this table and a detailed explanation of its derivation. I made some fairly restrictive assumptions (minimal projectile friction, minimal dead space, air is the propellant, etc.), but they should be good for most high performance launchers. The simulation is approximately equivalent to GGDT without some valve dynamics. The valve is assumed to open instantaneously. The low effect flow coefficient had for "heavy" projectiles indicates that even if opening speed is suboptimal, performance isn't affected much.