Working designs for parachute ammo (with a difference...)
i think you would need a spring or something to pop those wings open at max height or something
<a href="">DONT TAZE ME BRO.. DONT TAZE ME... AHHHH</a>Yea, that's definitely going to get you at least a tazer.
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- jackssmirkingrevenge
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It will be a fast glide but if the camera's in a well padded housing it should survive. Of course first I would recommend a few dummy runs with a counterweight in place of the camera, and even before firing a few hand thrown launches to make sure you have the CG right would not go amiss.Carlman wrote:would it 'glide' and hit slow enough to preserve the camera though?
I work in a pharmaceutical lab, we manufacture APIs, so basically I get paid to play with expensive white powderwhat kind of lab work u in?, ive just finished skwl and am considering lab tech/analysist as a career


hectmarr wrote:You have to make many weapons, because this field is long and short life
- rna_duelers
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It also means that your on a list of "watch" if lots of exotic drugs become available around were you live.
Just shoot and hope for the best!
Just shoot and hope for the best!

- jackssmirkingrevenge
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Highly unlikely anyone would be using what we make recreationally, unless they enjoyed skin rashes and weak bones with no beneficial narcotic effects.
hectmarr wrote:You have to make many weapons, because this field is long and short life
- rna_duelers
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So very true,do you think that the ingredients and time going into making the drugs is worth the amount the companies charge?Because some of my medication is...Well expensive,very expensive.

- jackssmirkingrevenge
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It's very, very expensive to manufacture, the profit margins aren't that great - aside from patents and licensing, the materials, equipment and facilities are all extremely costly, some of the instruments I use come close to $100,000 and they're just as costly to maintain. When you're talking about people's health, you can't afford to be less than 100% safe with everything you do, and that costs money.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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yes i will definetly do a test run or 20 lol
just had a brainwave, what if the chute was ejected via the force of a mini combustion inside the projectile activated from a mercury switch?
yea ill be thinking more into that career mite hav a few Qs sumtime aswell if thts all good.
just had a brainwave, what if the chute was ejected via the force of a mini combustion inside the projectile activated from a mercury switch?
yea ill be thinking more into that career mite hav a few Qs sumtime aswell if thts all good.
- jackssmirkingrevenge
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just had a brainwave, what if the chute was ejected via the force of a mini combustion inside the projectile activated from a mercury switch?
That sounds like a plan, if you're willing to pack stungun/camera flash electronics into your projectile. Another (lighter, cheaper) idea would be to use a model rocket ingitor in the middle of your fuel/air mix.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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Just as good, even better if you tape a match head to it, and I'll stop there as this forum does not allow discussions about solid propellant.
hectmarr wrote:You have to make many weapons, because this field is long and short life
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ummm, I think you made an error in your math. The acceleration is gross estimate is ~470 Gs.BigGrib wrote:umm check on page 2 of this thread, because i did the math at 300 fps and a 3' barrel and it's almost twice as much coming in at 928.57 g'sJack, you would be surprised, water rockets typically pull 100~200 G's at launch. I looked it up and Estes rockets only do 10~30 G's.
A 300 FPS spud gun with a 3' barrel has an average accelation of about 470g. A lot more than an Estes rocket but not that much more than a water rocket (only a factor of 3 or so).
Accelerating from 0 to 300 FPS and assuming constant acceleration means the average velocity in the barrel is 150 FPS.
Time to travel 3' at 150 FPS is 0.02 seconds.
Acceleration = dV/dT = 300 FPS/0.02 seconds = 15,000 FPSS.
G=32 FPSS so 15,000 FPSS/32 FPSS = 470 G.

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Yep, water rockets typical outperform, in terms of maximum acceleration, solid fuel burning rockets by an order of magnitude or more. It is "all the other stuff" that makes water rockets impractical.jackssmirkingrevenge wrote:![]()
Water rockets accelerate better than their solid propellant burning cousins?!
Someone should tell NASA
A very good water rocket flight simulator is
http://www.et.byu.edu/~wheeler/benchtop/sim.php
With all defaults values the acceleration peaks out at ~300G. But, the rocket only maintains that acceleration for a small fraction of a second. (This programs is to water rockets what GGDT is to pneumatic spud guns. It is generally considered to be reasonably accurate if the input parameters are correct.)
NASA already knows about water rockets.
NASA has an extensive set of pages on the design, building, testing and simulation of water rockets.
For example;
http://exploration.grc.nasa.gov/educati ... ourney.htm
Some of the NASA water rocket simulators;
http://exploration.grc.nasa.gov/educati ... ocket.html
http://exploration.grc.nasa.gov/educati ... t/RM2.html

Hey Thanks for going over and correcting everyone and I'm sure that NASA did know about water rockets and I think it was a smart ass coment that JSR wrote. And 928.57 g's sounds more impressive. oh yeah and since you can't tell a smart ass comment when you see one, THIS IS ONE OF THEM.
<a href="">DONT TAZE ME BRO.. DONT TAZE ME... AHHHH</a>Yea, that's definitely going to get you at least a tazer.
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