Building or modifying BB, Airsoft, and Pellet type of guns. Show off your custom designs, find tips and other discussion. Target practice only!
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littlebro05
- Specialist 4

- Posts: 418
- Joined: Wed Oct 17, 2007 5:04 am
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Tue Sep 30, 2008 3:56 am
Alright guys,
I've made two clouds so far and it looks like putting the air input from the top was a bad idea. But I'm thinking out of the options i've drawn down below which is the best place to position your barrel and which is the the spot to position you're air input. Testing this will have too much error but in your opinion which is the best positioning.
Just a thought because I'm making my final cloud before I make some different design.
It's Nerf or Nothing.
Don't start crying when I play this as my hobby, Paintball, Airsoft and Nerf are equally good hobbies, except you can play Nerf in public. Good day! Hmph!
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psycix
- Sergeant Major 4

- Posts: 3684
- Joined: Mon Jun 25, 2007 7:12 am
- Location: The Netherlands
Tue Sep 30, 2008 4:31 pm
For optimal ROF, I'd say barrel 1 and air feed 4.
That way, the air can rush straight through the chamber without making any turns which cause turbulence and flow restriction.
Even though B3 and F5 would also have a straight blast, this is less practical because this air stream doesnt go through the ammo, which sits at the bottom of the chamber.
For really long chambers, barrel 1 with feed 1 would also make some sense, though I would add a vortex block in that case.
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Kenny_McCormic
- Specialist 2

- Posts: 283
- Joined: Wed Jan 03, 2007 8:59 pm
Wed Oct 01, 2008 7:25 pm
It doesnt seem to matter much, its getting the hole between the trigger and chamber the proper size, too much flow and it wont shoot a string, too little and it cant reach good velocity.
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Carlman
- Staff Sergeant 2

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- Location: Western Australia
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Sun Mar 15, 2009 8:00 am
you want the air to agitate the bbs dont forget so air intake 1 2 or 3 and for barrel 2 or 3

Aussie spudders unite!!