Some thoughts on automatics
Posted: Mon Apr 28, 2008 11:05 am
Hey all,
I, like a lot of other people, am working on an automatic cannon and have compiled some interesting notes:
Gas operation:
First off, contrary to popular belief, gas operation works in low pressure, -100psi, cannon.
I built a LPHV (low pressure, high volume) sprinkler valve cannon:
Chamber was approximately 13 inches of 1 inch SCH40 PVC pipe.
Barrel was 24-28 inches of ¾ inch SCH40 PVC pipe.
Gas port was half way down the barrel and was made of a ¾ inch SCH40 tee.
Gas cylinder was a 4 inch long piece of ¾ inch SCH40 PVC pipe.
Gas piston was a piece of all-thread with three rubber washers sandwiched between four steel washers (S-R-S-R-S-R-S).
At 40psi with no projectile gas system pushed bolt back ~1/8 inch
At 100psi with no projectile gas system pushed bolt back ~1 inch
At 40psi with a projectile of wet paper towel the gas system pushed bolt back ~ 1 inch
At 100psi with a projectile of wet paper towel the gas system pushed bolt back ~2 inches
I upgraded the gas cylinder to a piece of 1.5 inch SCH40 PVC pipe, the performance improved as follows:
At 40psi with no projectile gas system pushed bolt back ~1 inch
At 100psi with no projectile gas system pushed bolt back ~3 inches
At 40psi with a projectile of wet paper towel the gas system pushed bolt back ~ 2 inches
At 100psi with a projectile of wet paper towel the gas system pushed bolt back ~3 inches
NOTE: 3 inches is the maximum amount of travel available to the system.
Another form of gas operation, the Gas Trap, would be another system which deserves testing.
Blow-back:
Blow-back, well simple, offers very little of anything in low pressure cannon.
For more information on my blow-back prototype see HERE
Recoil Operation
This one I have yet to check, but I see no reason that, given a large enough cannon, that this couldn’t work.
Auto-resetting hammer valve:
Since most paintball guns use this I’d say it works, Ant has made a few also.
What I’ve noticed is that at low pressures the hammer valve can only perform one operation; either resetting or firing.
So, as Ant put forward, you use two hammer valves.
I have bean tossing around the idea of a flywheel powered paintball heavy machine gun, utilizing one hammer valve acting as an “air engine” to run the flywheel and having a couple of rods come off the crank shaft, one acts as a hammer and the other moves the bolt.
An interesting side effect of using the flywheel to power this is that I could potentially have multiple barrels and valves perfectly timed to go off one right after the other, or timed to fire all at the same time.
In addition, one could disengage the engine and hand crank it Agar or Gatling style (useful for paintball games since certain fields don’t allow fully automatic weapons).
The design is kind of like a chain gun in the sense that it uses a motor to operate but I decided that sense it’s a hammer valve cannon id put it under that section.
Chain guns:
On a principle similar to the above flywheel/air engine driven MG, the thought of running it off a weed-eater engine or a large drill or a high RPM router has crossed my mind, the biggest problem being designing a feed mechanism that could keep up with the 1000-2000+rpm that such designs could produce.
Using chain operation to cycle a bolt is an obvious choice; for those inclined to do so, picture a similar action to that of an airsoft AEG.
Also, on this subject was an idea put forward by my dad of having a large disc with holes in it that acted as both valve and breach.
As the disk spun it lined up with a tube the pushed a paintball into a hole in the disk, as it continued to rotate it lined up with the chamber and barrel, the air would dump from the chamber, though the disk, and push the paintball out the barrel.
Obvious problems with this design include the need to a rotating disk and that, if not spinning vary fast, the valve would open painfully slow.
Blow-forward bolts:
Interesting concept, but not a good choice for larger or long (think cartridges) projectiles.
One major advantage of this type of bolt is it’s ability to keep up with the valve, no matter how fast it cycles.
Valves:
This is where I have the most trouble: finding a valve the is capable of keeping up with the cyclic rate of a cannon, with out the valve cycling faster than the cannon can (hammer valve cannon excluded).
HEAR valves:
Genius, pure genius, it wouldn’t be to hard to add an additional sear to it to allow it to only fire when the bolt was closed.
QEVs:
Expensive, but a very good option if one can afford them, or find them.
Piston “tee” valves:
Slow reset times, other than that they are plenty powerful and cheap and, somewhat, easy to build.
“Toolies” style valve:
Basically a non-automatic HEAR valve, although I am currently experimenting with this type of valve and find that a rather appreciable ROF can be achieved.
Sprinkler valves:
Only good for half-auto prototypes; slow and poor flow, not very good for anything.
Feeding:
Gravity:
Hopper feed is by far the simplest method available; unfortunately it has a limitation of only being able to feed up to about 600-800 rounds per minute, the larger the projectile the more likely it will be able to feed at the higher RPMs.
Spring tension magazine:
Detachable or not, this would provide very reliable feeding even at high RPMs, but either doesn’t hold many rounds, or becomes very large and cumbersome.
Belt:
Very nice looking, very fun to watch run, but is also very complex.
Would require either a short belt or a strong advance mechanism, particularly once you get to the larger projectiles.
It is a good way to feed a gun a large amount of ammunition, with out having a large box on it.
Besides, who wouldn’t like a belt-fed automatic?
Force fed:
Derived from paintball feeders, uses a motor to push the ammunition down a tube and into the breach.
I came up with the idea of having a cylinder like on a revolver that is advanced by the bolt, you then have a spring tension magazine to force paintballs into the empty holes in the cylinder.
Well, that’s about it…
Does anybody out there (Jack, Ant, Ragnarok) have anything to add?
Questions and comments are more than welcome
Thanks!
I, like a lot of other people, am working on an automatic cannon and have compiled some interesting notes:
Gas operation:
First off, contrary to popular belief, gas operation works in low pressure, -100psi, cannon.
I built a LPHV (low pressure, high volume) sprinkler valve cannon:
Chamber was approximately 13 inches of 1 inch SCH40 PVC pipe.
Barrel was 24-28 inches of ¾ inch SCH40 PVC pipe.
Gas port was half way down the barrel and was made of a ¾ inch SCH40 tee.
Gas cylinder was a 4 inch long piece of ¾ inch SCH40 PVC pipe.
Gas piston was a piece of all-thread with three rubber washers sandwiched between four steel washers (S-R-S-R-S-R-S).
At 40psi with no projectile gas system pushed bolt back ~1/8 inch
At 100psi with no projectile gas system pushed bolt back ~1 inch
At 40psi with a projectile of wet paper towel the gas system pushed bolt back ~ 1 inch
At 100psi with a projectile of wet paper towel the gas system pushed bolt back ~2 inches
I upgraded the gas cylinder to a piece of 1.5 inch SCH40 PVC pipe, the performance improved as follows:
At 40psi with no projectile gas system pushed bolt back ~1 inch
At 100psi with no projectile gas system pushed bolt back ~3 inches
At 40psi with a projectile of wet paper towel the gas system pushed bolt back ~ 2 inches
At 100psi with a projectile of wet paper towel the gas system pushed bolt back ~3 inches
NOTE: 3 inches is the maximum amount of travel available to the system.
Another form of gas operation, the Gas Trap, would be another system which deserves testing.
Blow-back:
Blow-back, well simple, offers very little of anything in low pressure cannon.
For more information on my blow-back prototype see HERE
Recoil Operation
This one I have yet to check, but I see no reason that, given a large enough cannon, that this couldn’t work.
Auto-resetting hammer valve:
Since most paintball guns use this I’d say it works, Ant has made a few also.
What I’ve noticed is that at low pressures the hammer valve can only perform one operation; either resetting or firing.
So, as Ant put forward, you use two hammer valves.
I have bean tossing around the idea of a flywheel powered paintball heavy machine gun, utilizing one hammer valve acting as an “air engine” to run the flywheel and having a couple of rods come off the crank shaft, one acts as a hammer and the other moves the bolt.
An interesting side effect of using the flywheel to power this is that I could potentially have multiple barrels and valves perfectly timed to go off one right after the other, or timed to fire all at the same time.
In addition, one could disengage the engine and hand crank it Agar or Gatling style (useful for paintball games since certain fields don’t allow fully automatic weapons).
The design is kind of like a chain gun in the sense that it uses a motor to operate but I decided that sense it’s a hammer valve cannon id put it under that section.
Chain guns:
On a principle similar to the above flywheel/air engine driven MG, the thought of running it off a weed-eater engine or a large drill or a high RPM router has crossed my mind, the biggest problem being designing a feed mechanism that could keep up with the 1000-2000+rpm that such designs could produce.
Using chain operation to cycle a bolt is an obvious choice; for those inclined to do so, picture a similar action to that of an airsoft AEG.
Also, on this subject was an idea put forward by my dad of having a large disc with holes in it that acted as both valve and breach.
As the disk spun it lined up with a tube the pushed a paintball into a hole in the disk, as it continued to rotate it lined up with the chamber and barrel, the air would dump from the chamber, though the disk, and push the paintball out the barrel.
Obvious problems with this design include the need to a rotating disk and that, if not spinning vary fast, the valve would open painfully slow.
Blow-forward bolts:
Interesting concept, but not a good choice for larger or long (think cartridges) projectiles.
One major advantage of this type of bolt is it’s ability to keep up with the valve, no matter how fast it cycles.
Valves:
This is where I have the most trouble: finding a valve the is capable of keeping up with the cyclic rate of a cannon, with out the valve cycling faster than the cannon can (hammer valve cannon excluded).
HEAR valves:
Genius, pure genius, it wouldn’t be to hard to add an additional sear to it to allow it to only fire when the bolt was closed.
QEVs:
Expensive, but a very good option if one can afford them, or find them.
Piston “tee” valves:
Slow reset times, other than that they are plenty powerful and cheap and, somewhat, easy to build.
“Toolies” style valve:
Basically a non-automatic HEAR valve, although I am currently experimenting with this type of valve and find that a rather appreciable ROF can be achieved.
Sprinkler valves:
Only good for half-auto prototypes; slow and poor flow, not very good for anything.
Feeding:
Gravity:
Hopper feed is by far the simplest method available; unfortunately it has a limitation of only being able to feed up to about 600-800 rounds per minute, the larger the projectile the more likely it will be able to feed at the higher RPMs.
Spring tension magazine:
Detachable or not, this would provide very reliable feeding even at high RPMs, but either doesn’t hold many rounds, or becomes very large and cumbersome.
Belt:
Very nice looking, very fun to watch run, but is also very complex.
Would require either a short belt or a strong advance mechanism, particularly once you get to the larger projectiles.
It is a good way to feed a gun a large amount of ammunition, with out having a large box on it.
Besides, who wouldn’t like a belt-fed automatic?
Force fed:
Derived from paintball feeders, uses a motor to push the ammunition down a tube and into the breach.
I came up with the idea of having a cylinder like on a revolver that is advanced by the bolt, you then have a spring tension magazine to force paintballs into the empty holes in the cylinder.
Well, that’s about it…
Does anybody out there (Jack, Ant, Ragnarok) have anything to add?
Questions and comments are more than welcome
Thanks!