I have some good plans to make it semi-auto...
It may need machined parts to do the conversion though, and that can't be done for a while - cost and finding a machinist that can meet my requirements near me make it difficult.
Saying that there will always be a more powerful spudgun is quite clear - a larger bore and longer barrel is an easy solution to beating HEAL's kinetic energy.
But it's not about just high KE - it's about getting as much KE out of a small launcher as is possible - HEAL is not competing with other cannons, it's competing with itself.
20% more energy is a huge improvement on that. And for that, HEAL does not need to become bigger, and the changes will actually increase ROF, making it easier to operate. Most of the changes to HEAL itself are small game, the big part of the job is the modified compressor that I'll need for a later project anyway (a compressor that can churn out 360 psi has many uses)
HEAL's accuracy is also being worked on - it's good already, but it can be improved. Also, higher velocity helps accuracy, so I'm not working just on power. I'll do some nice quantification of the accuracy in the next video.
I do have some more "dramatic" plans, but a lot of those will need to wait, because a majority of them need machined components.
Right now, I'm tired, but I may talk about my automatic combustion plans tomorrow if I can be bothered to create drawings.
I have a lot of design capacity, but a lot of it is hard for me to make. It makes me wonder what could be be created if you could get some of the world's top spudders (and me

- I don't want to be left out) together in a machine shop for a week.