Well, I wasn't asked that, but Behemoth was made before I even joined this site.spudfarm wrote:and both of you never posted those?
EDIT: Nope, Behemoth never exceeded 200 psi. Still a good lot of power though.
Well, I wasn't asked that, but Behemoth was made before I even joined this site.spudfarm wrote:and both of you never posted those?
Velocity really does help when you get into the higher ranges, but you're not likely to achieve very high velocities with room temperature air. Even hybrids are limited to Mach 3 or so in general, still will below the point where the interesting effects start to appear.Heck, I know my cannons are small fries in the world of kinetic energy, but it doesn't stop them being a truckload of fun.
I'm an advocate of energy through velocity rather than mass, partly because it allows launchers to be closer to "the real thing".
Indeed, the highest reading I remember getting from HEAL was about 1030 fps with a 3.4g paintball. Still fast, but far from rifle speeds.DYI wrote:Velocity really does help when you get into the higher ranges, but you're not likely to achieve very high velocities with room temperature air.
And I'd sooner have 1kg at 400m/s than 25g at 200m/sBut I'd sooner have the 500 J from a 25g object at 200m/s, than a 100g one at 100 m/s.
Yes, but can you achieve that from something even close to a practical "rifle" size?DYI wrote:And I'd sooner have 1kg at 400m/s than 25g at 200m/s
Give me $2k, and I can pack that much power into something the same size as HEAL. The problem with doing that isn't a power ceiling, it's something called "the shooter being instantly ripped in half from shear recoil energy".Yes, but can you achieve that from something even close to a practical "rifle" size?
80 kJ from HEAL's size would need some fairly funky engineering.Give me $2k, and I can pack that much power into something the same size as HEAL.