D_Hall wrote:Anybody got a super-basic explanation for the concept of choked flow?
Super basic...
*Mutters*
...roadworks. To the flow of road traffic, these represent a choke point. If you've only got a few cars, they can get through without a problem - flow rate isn't hindered (notably).
However, eventually, you'll hit a limit on the rate at which cars can get through the roadworks, and this will be lower than the rate on an open road - there isn't the space to get the cars through at the same rate.
In the workings of your launcher, the breech is somewhat like a set of road works - it's a point where the flow of air particles has reached the limit, despite the fact that the rest of the system could support higher flow.
This doesn't mean the launcher will blow up or anything - it just limits airflow to a maximum of whatever the choked section can support (thus limiting power to some degree).
The actual science behind it is more complex (as btrettel's post loosely explains), but the roadworks explanation is a close enough analogy.