muzzle velocity??

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shadowghost21
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Wed Sep 20, 2006 1:37 pm

I have GGDT and im trying to use it to find a muzzle velocity of a nerf gun. Since nerf guns have no valves I dont know how to use GGDT without a valve, it is just a spring compression piston. You guys know how nerf works but nay way I need a work around for GGDT or a way to work out a pressure equaltion. P1V1=P2V2 where P1 is the current pressure of the atmosphere where you live and V1 is the volume of the chamber when the piston is compressed. I solved to P2 and put that into GGDT but had to tweak a lot of numbers to get a velocity that made any sense. But if you guys know how I could find the velocity of a projectile or recompute the pressure. A work around for GGDT??
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boilingleadbath
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Wed Sep 20, 2006 4:18 pm

My geuss is that the slow pressure rise from the movement of the piston will interfere with your predections.

Maybe you could model this by having a large dead space, and a momentarily-open "generic" valve?
(but hell if I know...)
shadowghost21
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Posts: 47
Joined: Tue Sep 19, 2006 7:48 pm

Wed Sep 20, 2006 5:07 pm

sounds good I will try that it should work, what value should I put into the 'Open Time' about 1000ms or more, and for the dead space I use half of my total volume.
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